
Project Details
• Genre: Party Game
• Platform: PC
• Team Size: 9 students
• My Role: Game Designer, Project coordinator and UX Designer
• Duration: 4 and half months
• Exceptional conditions: Covid-19 Lockdown
• Platform: PC
• Team Size: 9 students
• My Role: Game Designer, Project coordinator and UX Designer
• Duration: 4 and half months
• Exceptional conditions: Covid-19 Lockdown
My Missions
• Designing the game for casual players
• Coordinating the team, ensuring that the project progressed smoothly and respected deadlines.
• Creating an understandable UX for casual players
• Leading playtest sessions with external people and writing playtest reports
• Coordinating the team, ensuring that the project progressed smoothly and respected deadlines.
• Creating an understandable UX for casual players
• Leading playtest sessions with external people and writing playtest reports
What I learned
This project helped me to develop my communication skills, to create Game Design for a multiplayer game and to refine my UX knowledge. With this project I reinforced my Game Design and UX Design skills for casual players.
