
Project Details
• Genre: Procedural Interactive Fiction
• Platform: Android
• Team Size: 6 Students
• My Role: Game Designer, System Designer and UX Designer
• Duration: 4 months
Exceptional condition: Covid-19 Lockdown
My Missions
• Working with other the Game Designers of my team
• Ensuring the system is harmonious and interesting
• Designing the UX for smartphones
• Leading playtest sessions with external people and writing playtest reports
What I Learned
With the pandemic, we had to adapt in an emergency condition. I have also learned to think differently about design and learned to design UX/UI for a mobile screen. For example, I considered the different conditions of play and play time depending on target audience.


